STAGE 01
Intake
STAGE 02
Blueprint
STAGE 03
Storyboard
STAGE 04
Preview
Structured capture of the performance context — producing a scoped, answerable design brief.
Gate
A named target behavior, an owner, and a measure. No behavior, no Blueprint.
The design architecture — objectives, structure, and sequencing derived from the intake.
Gate
CLIMB — Conflict, Life-Altering, Impactful, Meaningful, Believable. All five pass or nothing downstream unlocks.
Screen-by-screen storyboards generated from the Blueprint, so every screen traces to the behavior it exists to change.
Gate
Every screen traces to the target behavior. Screens that only inform get cut.
A reviewable build put in front of SMEs and stakeholders, returning structured feedback to the designer.
Gate
SME approval on the record, tied to the screen it belongs to — not buried in a thread.
Placeholder reel — the Intake → Blueprint → Storyboard walkthrough replaces this before launch.
Demos are founder-led working sessions through the actual pipeline — no slideware. Pricing is discussed there, not published here.
Schedule a Demo